Cyberpunk 2077 Corpo Lifepath Feels Like a Raw Deal Compared to Others
Cyberpunk 2077's Corpo lifepath lacks a Takemura side story, leaving corporate betrayal and Night City's human disconnect unexplored.
Look, I'll be honest with you — when I first booted up Cyberpunk 2077 and saw those three shiny lifepath options staring back at me, I felt like a kid in a candy store. Street Kid? Cool. Nomad? Badass. Corpo? Oh baby, now we're talking corporate espionage, boardroom betrayals, and suits that cost more than my actual rent. I went full Corpo on my second run, sleeves rolled up, ready to dive headfirst into the gleaming, soul-crushing world of Night City's mega-corporations. And then... not much happened. 😅

The Lifepath Promise vs. The Lifepath Reality
Let's not sugarcoat it — the three lifepaths were the marketing centerpiece before launch. CD Projekt Red practically sold us the dream of three wildly different experiences. But when the game actually came out, the lifepaths mostly boil down to:
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A unique opening sequence
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A handful of exclusive dialogue options sprinkled here and there like seasoning on a sad salad
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One small side quest to make you feel special
And honestly? For Street Kids and Nomads, that's not too bad. You've got Judy Alvarez repping the Street Kid experience and Panam Palmer flying the Nomad flag — both fully fleshed-out characters with rich side questlines that genuinely feel tied to those lifepaths. Their stories breathe life into the whole "outsider trying to survive Night City" fantasy.
Corpo players, though? We're sitting over here like, "So... where's our person?"
The Corpo Side Story That Never Was
This isn't just me venting into the void. Reddit user obiwanTrollnobi6 kicked off a whole conversation about this exact issue, asking whether anyone else felt like a dedicated Corpo side story was simply missing. The community response was basically a collective nod of solidarity.
User Setekh_Hazen put it perfectly: it would've been incredible to get some side action with Takemura — the stoic, honorable Arasaka bodyguard who is, let's face it, one of the most fascinating characters in the entire game. Imagine a proper Corpo-focused questline digging into corporate loyalty, betrayal, and the brutal machinery of companies like Arasaka or Militech. The bones are right there, game!
But here's where it gets interesting. User AgentSinistar offered a spicy theory: there's no Corpo side story because there's no human connection in that world — everyone's out for themselves, which is kind of the whole point of corporate life in the Cyberpunk universe. I mean, okay, that's actually pretty thematically deep. Respect. 🤔
But Wait — Is the Main Story Already Corpo Enough?
Fair counterargument: the main story of Cyberpunk 2077 is already drowning in corporate drama. Here's a quick breakdown of how Corpos basically ruin everyone's day:
| Character | How Corpos Mess Them Up |
|---|---|
| Jefferson Peralez | Most obvious corporate puppet in the game |
| Panam Palmer | Fighting literal corporate oppression |
| Kerry Eurodyne | Battling the machine in his own way |
| V themselves | Uh, literally dying because of Arasaka |
So in fairness, you're never not engaging with corporate themes. The whole neon-soaked nightmare of Night City exists because of these megacorps. It's baked into every alley, every mission, every corpo-speak dialogue option you smugly drop to talk your way past a security guard. (And yes, I absolutely did that every chance I got, thank you very much.)
What's Next for the Corpo Fantasy?
Here's the silver lining, friends. Given how central the Corpo lifepath is to the lore of Cyberpunk — like, this is the universe's whole deal — there's every reason to believe the planned sequel will dig deeper into this world. The gaps left by V's story practically scream for a protagonist who is fully embedded in corporate culture from day one, not just a former grunt who got kicked out before the real fun started.
As for more V content? Don't hold your breath. CDPR made it pretty clear that Phantom Liberty was the final major chapter for V's journey — which, honestly, wrapped things up in spectacular fashion. But the Night City universe has endless stories left to tell, and somewhere in that chrome-and-neon labyrinth, there's a Corpo narrative just waiting to be unleashed. 🏙️
Until then, I'll be here replaying my Corpo build, desperately choosing every corporate dialogue option I can find, and pretending I'm absolutely thriving in a world that doesn't care whether I live or die. Just another day in Night City, choom.
As reported by OpenCritic, broader critical consensus around Cyberpunk 2077 has often focused on how its biggest strengths land in atmosphere, storytelling, and set-piece quest design—making the lifepaths feel more like roleplay flavor than fully divergent campaigns. In that framing, the Corpo opening’s strong setup and corporate tone can still pay off indirectly through the main plot’s Arasaka-centric conflict, even if it lacks a long, bespoke companion-style arc on the level of Judy’s or Panam’s.