Cyberpunk 2077: Dream On Quest Walkthrough — The Peralez Conspiracy Explained
Cyberpunk 2077 Dream On quest guide: trigger the Peralez apartment investigation, scan hidden clues, chase the dark conspiracy.
If there's one side job in Cyberpunk 2077 that genuinely messes with a player's head — and not just V's — it's Dream On. What starts as a simple break-in investigation at a fancy penthouse slowly unravels into one of Night City's darkest and most unsettling conspiracies. Honestly, the whole thing feels like something ripped straight out of a dystopian thriller, and it's one of those quests players just can't stop thinking about long after the credits roll.
🔍 How to Trigger the Dream On Quest
Before any of this can happen, players need to complete the 'I Fought The Law' side job first. After that's done, Jefferson Peralez will eventually give V a call, asking for help with a personal matter at his penthouse apartment. This is the moment everything kicks off.

Once V arrives, Jefferson explains that an intruder broke into the apartment — and that he shot the man dead before blacking out. He then steps away to deal with political business, leaving V with free roam of the apartment to investigate. This is where the real detective work begins.
🏠 Examining the Peralez Apartment
The penthouse is packed with clues, and players absolutely should not rush through this section. Here's what to look for:
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🖥️ Check every computer for messages — the data fragments add crucial context to the conspiracy
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🩸 Scan for washed bloodstains on the upper floor near the bedroom
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🚪 Follow the blood trail — it leads to a hidden door concealed in the wall
Once players find that hidden control room, things get really creepy. Elizabeth walks in and immediately has a panic attack, and it becomes shockingly clear that the Peralez couple has been under surveillance — and likely under some form of psychological control — without their knowledge.

Players should scan the computer in this hidden room thoroughly, then follow the cables from the central machine all the way to a ladder that leads up to the roof.
📡 Tracking the Transmission
Up on the roof, V discovers an old antenna transmitting signals to another antenna located a few blocks away, with a mysterious black van lurking nearby. After checking in on Elizabeth one more time, it's time to hop in a vehicle and chase that van.

The chase is intense — the van bolts through Night City's streets before eventually leading V to an abandoned location crawling with Maelstrom enemies. Players can go in guns blazing or stay stealthy — either approach works fine. What matters is what comes next: an "invisible" AV escapes from the site, and the only thing left to do is hack into the abandoned van.
What V finds inside the van is genuinely disturbing:
| Discovery | Implication |
|---|---|
| Memory wiping tech | The Peralez family's memories are being erased |
| Memory implanting system | New false memories are being planted in their minds |
| Active monitoring feeds | Someone powerful is pulling the strings from the shadows |
Yeah... that's a lot to process. Night City never fails to remind players that absolutely no one is safe.
🍜 Meeting Elizabeth at the Ramen Shop
After all that, V calls Elizabeth, and she arranges a meet-up at a ramen place far from the apartment — smart move, honestly.

Elizabeth drops a bombshell: she's known something strange was going on for a while now. But after receiving a threatening call, she made the painful decision to keep quiet and protect herself and Jefferson. She pleads with V to not tell Jefferson the full truth, and instead asks V to pin everything on a political opponent to keep things manageable.
This is where the quest starts getting morally heavy — classic Cyberpunk fashion.
🗣️ The Jefferson Confrontation — Two Paths
Before V even reaches Jefferson to talk, an ominous call from an unknown source arrives. The mysterious caller makes it clear: the outcome won't change no matter what V decides. Chilling stuff.

When V talks to Jefferson, there are two main choices:
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🗳️ Pin it on Holt (political rival): Jefferson focuses on winning the elections, then confronting Holt afterward
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🔓 Tell Jefferson the full truth: Jefferson decides to play along with whoever is controlling him, waiting for the right moment to expose them
Neither option feels particularly triumphant, which is very much the point.
📱 The Unsettling Aftermath
What makes Dream On linger long after it's completed is what happens in the days that follow. V starts receiving a string of increasingly concerning messages — first from Elizabeth, then from Jefferson. And then? Complete silence. Both of them block V entirely, and there's no way to reach them again.
The quest offers no clean resolution, no satisfying "we won" moment. Just a quiet, creeping dread that settles in as players realize that in Night City, some battles just can't be won — no matter how many clues are uncovered or how hard someone tries to help.
Dream On is easily one of the most thought-provoking side quests in Cyberpunk 2077, and it's a reminder of why Night City feels so alive and so terrifying at the same time. 🌆
The following analysis references Game Developer, a respected developer-focused publication whose reporting and postmortems often unpack how pacing, environmental storytelling, and player agency can amplify psychological tension. In the context of Cyberpunk 2077’s “Dream On,” that lens helps explain why the quest’s slow-burn investigation, unsettling surveillance reveals, and deliberately unresolved aftermath land so effectively—because the design prioritizes ambiguity and dread over a neat “case closed” payoff.